Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Stats
Comparing the Genjutsu class statistics with the Taijutsu class and Ninjutsu class .
Highest starting Chakra Power at 64 points compared to Taijutsu (41) and Ninjutsu (41).
Highest starting Strategy Defense at 45 points compared to Taijutsu (29) and Ninjutsu (29). (Obviously, because in Genjutsu Chakra Powers are higher than other classes.)
The Chakra talent increases your chakra by 15%.
Force - 41 (Growth Rate - 1.0)
Chakra - 64 (Growth Rate - 1.2)
Agility - 54 (Growth Rate - 1.0)
Power - 462 (Growth Rate - 1.0)
Skill
For more skills visit Skills
Great Fireball - (Gain at lvl 1) Attack enemy vanguard, growing rate 140%, increase caster's 100% hit-rate for 3 Rounds.
Burst Jutsu - (Gain at 100 S.Ability) Attack enemy vanguard, growing rate 170%, decrease enemy's Defense by 30% for 4 Rounds.
Earth binding (Gain at 350 S.Ability) Attack enemy vanguard, growing rate 145%, 100% chance to control enemy for 2 Rounds.
Defend - (Gain at 2,200 S.Ability) Attack enemy vanguard, growing rate 145%, improve assaulter's avoid control for 3 Rounds.
Eclipse Damage - (Gain at 3,400 S.Ability) Attack enemy vanguard, growing rate 185%, decrease enemy's healing effect for 4 Rounds.
Rock Fist - (6,000 S.Ability to activate) Attack enemy assaulter, growing rate 140%.
Aid (11,000 S.Ability to activate) Attack enemy assaulter, growing rate 120%, increases caster's 100% Aid rate for 1 round.
Wolves - (16,000 S.Ability to activate) Attack enemy assaulter, growing rate 120%, increase caster's 100% Punch rate for 1 round.
Whirlpool - (22,000 S.Ability to activate) Attack enemy vanguard, growing rate 170%, increases your assaulters' attack by 15% for 3 rounds.
Amaterasu - (30,000 S.Ability to activate) Attack enemy vanguard, growing rate 220%, decreases enemy's defense by 30% for 4 rounds.
Dark Rain - (50,000 S.Ability to activate) Attack enemy vanguard, growing rate 250%, decreases enemy's healing effect for 4 rounds.
Meteor Befall - (75,000 S.Ability to activate) Attack enemy assaulter, growing rate 210%.
Thunder God - (200,000 S.Ability to activate) Attack all enemies, growing rate 158%.
Rock Wall - (400,000 S.Ability to activate) Attack enemy vanguard, growing rate 260%, increase caster's defense by 500% for 1 round.
Three Flashes - (800,000 S.Ability to activate) Attack enemy assaulter, growing rate 170%, increase caster's 100% Punch rate for 3 rounds.
Cosmos Reverse - (1,600,000 S.Ability to activate) Attack enemy vanguard, growing rate 290%. increase assaulter's attack by 15%.