Ninja Awakening enables the players to further boost their new and old ninjas by Awakening their Talents and Skills. This function is a part of Potency Advance.
Ninja is required to be at least level 120.
Ninjas that can be awakened:
Ninja Club:-[]
1-Neji:
1ri talent: Increase force & SPD by percentage. born with 65% SPD, 55% DMG rate & 50% AIR. reduce enemy SPD by 45% and DMG rate by 30%. Increase allies DMG rate by 20% and hp by 20%. 2ri talent: When attacking Ignore enemy AIR & DEF by 40%, ignore super flash. Immune to blind and acupoint. 1ri skill: attack enemy Vang and Ass 350% GR, 100% chance to acupuncture enemy vang 2 rounds, 80% chance to blind enemy Vang and Assa for 2 rounds. Reduce enemy Vang DEF by 70% and healing by 80%. Increase allies attack by 25%. Restore 50 fury for self, 30 for others.
2-Itachi:
1ri talent: Increase certain amount of agility and force, born with 82% SPD, 70% DMG rate & 50% AIR. reduce enemies SPD by 52% and ATK by 25%, increase Vang and Ass hp by 40% and increase Supp ATK by 30%. self ignores 40% of enemies DEF, and 40% CC. Immune to death seed and fury reduction. 1ri skill: Attack enemies with 350% GR, 90% chance to make enemies enter tsukuyomi state 2 rounds, make enemies enter scorch (dot-120%) 2 rounds. Make Vang and self enter a control immune state (ignore all CC) for 2 rounds. Reduce enemies DEF by 30% 2 rounds, increase allies punch rate by 40% 2 rounds. Restore 68 self fury & 30 fury allies.
3-Pain:
1ri talent: Increase SPD & Chakra by a large percentage, born with 78% SPD, 40% s.atk rate (can break upper limit), 55% DMG rate & 55% AIR. increase allies SPD by 94%, HP by 25% and punch rate by 30%, reduce enemy ATK by 20%. After being hit, reduce enemies fury by 50 . Ignore 120% reflect damage, immune to death seed, frozen and shock. 1ri skill: attack all enemies 300% GR, 80% chance to shock all enemies for two round , apply Incainerate (dot-100%). Activate The following effects:
1- (reduce allies (except self) reflect cofficent by 70%) or (Supp has 70% chance to enter super-flash state 1 round)
2- (increase Vang & Assa ATK by 40% 2 rounds) or (increase self DEF by 500% 1 round)
3- (clear allies (except self) debuffs) or (reduce enemy healing by 60%) Restore 68 fury for self and 30 for allies except self
1ri talent: increase Agility and force, born with 82% SPD, 55% DMG rate, 55% AIR. Reduce enemies SPD by 51% & Punch rate by 40% & ATK by 30%. Immune to death seed and fury reduction. 1ri skill: Aattack enemy Aass 400% GR, poison (dot-120%) enemy Assa 2 rounds, reduce enemy healing by 80% 2 rounds. recover self fury 68, 30 allies
Tavern:-[]
1ri talent: Increase Agility, chakra, Power by large percentage, born with 78% SPD, 35% CC successes rate, 20% hit rate, 30% DMG rate, 60% AIR. Increase allies SPD by 96% Supp & Assa HP by 20% & Assa DEF by 40%, After being attacked increase self speed by 60% 2 rounds and reduce enemy Supp & Assa Crit rate by 30% & ATK by 20% 2 rounds. Immune to fury reduction, wind bind, chaos. 1ri skill: Attack enemies 300% GR, 80% chance to Imprison and forbid skill 2 rounds. Reduce enemy support & assaulter hit rate by 40% or DMG rate by 30% for 2 rounds, increase allies 30% Attack, 40% chance to enter Super-Flash state 2 rounds. recover own fury by 68, 30 for allies
Old Event Ninjas[]
1ri talent:Increase massive force and health by percentage, increase SPD by 80%. born with 60% DMG rate and 55% AIR. Increase allies SPD by 100% & HP by 30%. Decrease enemy Ass & Supp damage rate by 30%, Decrease enemy Ass & Supp punch rate by 30%. After being attacked, has a 70% chance to reflect 200% of damage taken, 100% chance to heal himself by 70%. when attacking ignore enemy DEF by 40% and CC by 40%. Immune to fury reduction and deathseed 1ri skill:Attack enemy Vanguar/Assaulter/Support of 100%/100%/450% GR. make enemy support enter paralysed state 2 rounds. sunburn flame enemies (dot-100%) 2 rounds. Increase self DEF 120% 2 rounds. Reduce enemies DMG rate 20%, ATK by 25% and dodge rate by 50% 2 rounds. recover self fury by 50%, allies 30
2- Yagura
1ri talent: Increase Agility and Chakra by percentage, born with 82% SPD, 20% Hit rate, 55% DMG rate & 55% AIR, increase allies 109% SPD, Support & Assaulter 50% ATK and DMG rate. Immune to deathseed and fury reduction. 1ri skill: Attack enemy vanguard with 500% skill growth rate, 100% chance to ice seal enemy for 2 rounds. Recover his own hp for 100% growth rate. Recover 68 fury for self, 30 for all allies.
1ri talent: Increase massive agility and chakra, born with 92% SPD, 55% DMG rate, 55% AIR. Increase allies SPD by 116%, AIR & HP by 30%. Increase SUPP Physical DEF +45%, ASSA Strategy DEF by 45%. Every 10% HP loss increase allies AIR by 8%. after being attacked, 60% chance to dispel own debuffs & 45% chance to dispel ASSA. Immune to fury reduction, stun, imprision. 1ri skill: Attack enemies 30% GR, 80% chance to silence and stun 2 rounds, Poison enemies (DOT-120%), enemy SUPP take vein damage (DOT-110%), enemy ASSA enter Safeguard (DOT-100%), enemy vanguard Unification (DOT-150%). Decrease enemies ATK by 30% 2 rounds. Increase allies DMG rate by 30% and ATK by 20% 2 rounds. Recover 68 self fury, 30 for allies.